fred_em wrote:
> 
> Code:
> [...]
> tb->setInternalFormat(GL_RGBA8UI); // 4 bytes per pixel, R-G-B-A format as 
> per EXT_texture_integer formats specification
> osg::Image *image = new osg::Image();
> image->allocateImage(128*128, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, 1); // 
> note: width=(128*128), height=1
> tb->setImage(0, image);
> 
> 
> 
> 

I am getting the same bogus result with the following standard pixel format 
(eg. not using EXT_texture_integer):


Code:
[...]
tb->setInternalFormat(GL_RGBA8); // 4 bytes per pixel, regular RGBA normalized 
pixel format
osg::Image *image = new osg::Image();
image->allocateImage(128*128, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1);
tb->setImage(0, image);




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http://forum.openscenegraph.org/viewtopic.php?p=35798#35798





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