Hi,

OK, I temporarily replaced Extensions with GLEW, things moved forward, but I'm 
stuck with the following compilation error now:


Code:
    } else if (_image.valid() && _image->data()) {
        /* Temporary copy */
        osg::ref_ptr<osg::Image> image = _image;

        /* Creating the texture object */
        _textureObjectBuffer[contextID] = to = 
                        generateTextureObject(contextID, 
GL_TEXTURE_BUFFER_EXT); // compilation error here:

error C2661: 'osg::Texture::generateTextureObject' : no overloaded function 
takes 2 arguments



Cheers,
Fred

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