I've found that that problem happens because the attribute arrays are shared among several Geometry objects. The fix is simple, but I haven't submitted it yet because the results of INDEX_MESH are still not great on the sphere object, and I have a different idea for how to approve that.
Tim On Mon, Jan 31, 2011 at 2:58 PM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Tim, > > > That sucks. I'll take a look. >> > > OK, let me know what you find out. I was pretty surprised the optimizers > would go out of bounds, as I've used them on a variety of models without > problems (as I bet you have, and many others too). > > Thanks in advance, > > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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