Hi Tim,

Sorry to jump into that conversation, but I also had a bug related to 
IndexMeshVisitor: the output geometries do NOT have "number of vertices == 
number of texcoords"... Did I miss something?
Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Tim Moore" <[email protected]> a écrit :

> I've found that that problem happens because the attribute arrays are
> shared among several Geometry objects. The fix is simple, but I
> haven't submitted it yet because the results of INDEX_MESH are still
> not great on the sphere object, and I have a different idea for how to
> approve that.
> 
> 
> Tim
> 
> 
> On Mon, Jan 31, 2011 at 2:58 PM, Jean-Sébastien Guay <
> [email protected] > wrote:
> 
> 
> Hi Tim,
> 
> 
> 
> 
> That sucks. I'll take a look.
> 
> OK, let me know what you find out. I was pretty surprised the
> optimizers would go out of bounds, as I've used them on a variety of
> models without problems (as I bet you have, and many others too).
> 
> Thanks in advance,
> 
> 
> 
> 
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay [email protected]
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> http://whitestar02.webhop.org/
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