Hi Tim, Sorry to jump into that conversation, but I also had a bug related to IndexMeshVisitor: the output geometries do NOT have "number of vertices == number of texcoords"... Did I miss something? Thanks.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Tim Moore" <[email protected]> a écrit : > I've found that that problem happens because the attribute arrays are > shared among several Geometry objects. The fix is simple, but I > haven't submitted it yet because the results of INDEX_MESH are still > not great on the sphere object, and I have a different idea for how to > approve that. > > > Tim > > > On Mon, Jan 31, 2011 at 2:58 PM, Jean-Sébastien Guay < > [email protected] > wrote: > > > Hi Tim, > > > > > That sucks. I'll take a look. > > OK, let me know what you find out. I was pretty surprised the > optimizers would go out of bounds, as I've used them on a variety of > models without problems (as I bet you have, and many others too). > > Thanks in advance, > > > > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

