Fixed :)
I'm sumbitting the change.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Tim Moore" <timoor...@gmail.com> a écrit :

> On Tue, Feb 1, 2011 at 11:39 AM, Sukender < suky0...@free.fr > wrote:
> 
> 
> Hi Tim,
> 
> I'll try to send an exemple. Can I send it to your address direclty?
> 
> Sure.
> Tim
> 
> 
> It's a very simple model with texture coordinates, created from the
> 3DS reader. I'll dump it as an OSG file beforehand.
> 
> 
> 
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Tim Moore" < timoor...@gmail.com > a écrit :
> 
> > Hi Sukender,
> > I'm not sure what you mean; I need to see an example. The
> > IndexMeshVisitor doesn't work with BIND_PER_PRIMITIVE attributes and
> > bails if it finds any. If the number of vertex coordinates doesn't
> > equal the number of texture coordinates, that's a big bug. Normally
> > the number of indices in the DrawElements result will be different
> > from the number of vertex coordinates, etc.
> >
> >
> > Tim
> >
> >
> > On Mon, Jan 31, 2011 at 5:05 PM, Sukender < suky0...@free.fr >
> wrote:
> >
> >
> > Hi Tim,
> >
> > Sorry to jump into that conversation, but I also had a bug related
> to
> > IndexMeshVisitor: the output geometries do NOT have "number of
> > vertices == number of texcoords"... Did I miss something?
> > Thanks.
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> >
> > ----- "Tim Moore" < timoor...@gmail.com > a écrit :
> >
> >
> >
> >
> > > I've found that that problem happens because the attribute arrays
> > are
> > > shared among several Geometry objects. The fix is simple, but I
> > > haven't submitted it yet because the results of INDEX_MESH are
> still
> > > not great on the sphere object, and I have a different idea for
> how
> > to
> > > approve that.
> > >
> > >
> > > Tim
> > >
> > >
> > > On Mon, Jan 31, 2011 at 2:58 PM, Jean-Sébastien Guay <
> > > jean-sebastien.g...@cm-labs.com > wrote:
> > >
> > >
> > > Hi Tim,
> > >
> > >
> > >
> > >
> > > That sucks. I'll take a look.
> > >
> > > OK, let me know what you find out. I was pretty surprised the
> > > optimizers would go out of bounds, as I've used them on a variety
> of
> > > models without problems (as I bet you have, and many others too).
> > >
> > > Thanks in advance,
> > >
> > >
> > >
> > >
> > > J-S
> > > --
> > > ______________________________________________________
> > > Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com
> > > http://www.cm-labs.com/
> > > http://whitestar02.webhop.org/
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> > >
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> > >
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