Hi Robert,

> > Hi Peter, Robert, and all
> 
> Thanks... but this is my first post... I've been happily watching the
> discussion so I can't take any credit, apart for great patience ;-)

Ahah! This was an insidious way to get your attention! You fell in the trap! :-D

> > Thank you for your ideas. I think the metadata container put in
> userData is the simplest way. And I fully agree there should be some
> minimal base classes to support it in core OSG.
> 
> This has been my preferred option for a while.  This topic been
> discussed before over the years, and I think a member of the
> community
> proposed a solution and may have even come up with a partial solution
> so it would be worth looking through the archives.

Thanks. I'll do.

> Having the ability to read/write the data using the new serializers
> is
> the obvious thing to do.  Meta data could even just be used to store
> a
> unique ID for those who want to use such approaches.
> 
> 
> > So... Who's for that solution? If so, any idea about implementation
> details, or requirements?
> 
> Ooo I think I'll duck for cover w.r.t implementations, I have plenty
> of other issues to tackle with getting the OSG ready for 3.0 to not
> worry about other stuff.

Hmmm... Would you agree if I gradually propose submissions in that way? I mean 
I'll stick to the idea of metadata container, but I won't do everything in a 
row, so will you accept to integrate such sumbissions?
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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