Greetings!

As far as I know, there are no Voxel algorithms in Open Scene Graph - unless 
they have been added Hipper-Voxels in a plug-in like what is used in the 
Lightwave lately and they didn’t tell me!  If there was one, it would be 
wrapped around OGL’s Nerb rendering (I figure) and/or involve a shadier or two. 

Marching Cube was based in a Siggraph paper that (I think) is in the public 
domain. meny companies have written their own algorithms for it (NewTek has 
Hipper-Voxels for example) but the concept is not Copyrighted as far as I know. 

Note: I'm not a Patent attorney, just a son of one!

... 

D Glenn

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D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36701#36701





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