Sergey Kurdakov wrote: > Hello David and Nan, > > 1) please prefix posts to osg list with in subject > 2) marching cubes is not patented as of now ( patents are not forever > but for time period - and it is expired for this algo ) > 3) for example of marching cubes and osg see > http://www.cs.jhu.edu/~misha/Code/PoissonRecon/ > > Regards > Sergey > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum
Well, I think the question was is there any examples of OSG doing that kind of stuff and I don't recall anything! In fact I've seen one exaple that even segest the usage of nerbs and only a token segestion of using shaders in OSG! :x Somthing they need to work on, or so I think! D Glenn. ------------------------ D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36703#36703 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

