Sergey Kurdakov wrote:
> Hello David and Nan,
> 
> 1) please prefix posts to osg list with  in subject
> 2) marching cubes is not patented as of now ( patents are not forever
> but for time period - and it is expired for this algo )
> 3) for example of marching cubes and osg see
> http://www.cs.jhu.edu/~misha/Code/PoissonRecon/
> 
> Regards
> Sergey
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum



Well, I think the question was is there any examples of OSG doing that kind of 
stuff and I don't recall anything! In fact I've seen one exaple that even 
segest the usage of nerbs and only a token segestion of using shaders in OSG!

  :x  Somthing they need to work on, or so I think! 

D Glenn.

------------------------
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36703#36703





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to