Okay, sorry for replying to my own message, but I've played with the
material settings a bit, and now the texture shows up in osgviewer, but
completely ignoring the uv-coordinates, and the plane is double sided, even
if I made it one sided in Blender. The situation is the same if I make a
box, and flip the normals, the box will always show up double sided in the
viewer, and with no uv.

So I guess I'm doing something really wrong...
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