Thanks for the examples.

Now the textures are working fine, but I still can't solve the problem with
the double-sided plane (I get the same result with your sample file as
well), and the box with the flipped normals.

It must be supported by OSG, since one of the exaples (osglight) uses a box
as a test "room", and the outer sides of the box are not visible, just like
the way it supposed to look. But in that example, the room is not an
external model, but generated, so I can't examine the model file.

So when I flip the normals in Blender, is there a way to export it that way?

Thanks in advance.
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