> Okay, sorry for replying to my own message, but I've played with the material > settings a bit, and now the texture shows up in osgviewer, but completely > ignoring the uv-coordinates, and the plane is double > sided, even if I made it one sided in Blender. The situation is the same if I > make a box, and flip the normals, the box will always show up double sided in > the viewer, and with no uv. > > So I guess I'm doing something really wrong... >
I attach the blender file I used and the result of the script. Maybe you can see what the difference is.
texturedplaneforosgexport.blend.gz
Description: Binary data
output.osg.gz
Description: Binary data
-- Alberto
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