> Okay, sorry for replying to my own message, but I've played with the material 
> settings a bit, and now the texture shows up in osgviewer, but completely 
> ignoring the uv-coordinates, and the plane is double
> sided, even if I made it one sided in Blender. The situation is the same if I 
> make a box, and flip the normals, the box will always show up double sided in 
> the viewer, and with no uv.
>
> So I guess I'm doing something really wrong...
>

I attach the blender file I used and the result of the script. Maybe you
can see what the difference is.

Attachment: texturedplaneforosgexport.blend.gz
Description: Binary data

Attachment: output.osg.gz
Description: Binary data

-- 
Alberto
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