Hello guys,
You all know that a trackball camera manipulator, by default, will start
spinning the camera around if you release the mouse button while moving the
mouse.
I have a simple/silly question:
Is there any way to stop the spinning of the camera using code?
The only solution I can think of is to create my own class which inherits
TrackballManipulator and add a function like this:
void TrackballManipulator::enableThrown( bool flag ) {
_thrown = flag;
}
Is this solution fine? is there something wrong with it? Is there any better
solution? Thanks for your time guys!!!
Cheers,
George
PS: I am using OSG 2.9.8
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38267#38267
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