Hello Robert, Thanks for your answer! Looks like I didn't explain my problem good enough. If I am not mistaken, setAllowThrow(bool) will disable the throw functionality completely, but it will not stop the camera if it is already orbiting around. I do want the throwing functionality of the camera. What I want is to stop the camera while it is on the move. Thanks for your time!
Cheers, George ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38282#38282 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

