Hello Robert,

Thanks for your answer!
Looks like I didn't explain my problem good enough.
If I am not mistaken, setAllowThrow(bool) will disable the throw functionality 
completely, but it will not stop the camera if it is already orbiting around. I 
do want the throwing functionality of the camera. What I want is to stop the 
camera while it is on the move.
Thanks for your time!

Cheers,
George

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http://forum.openscenegraph.org/viewtopic.php?p=38282#38282





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