I would say a way of doing this is to execute the init function:

/** Start/restart the manipulator.*/
void StandardManipulator::init( const GUIEventAdapter& ea, GUIActionAdapter& us 
)
{
    flushMouseEventStack();

    // stop animation
    _thrown = false;
    us.requestContinuousUpdate(false);
}

However, if you're thinking of adding more functionalities into your 
manipulator, I would recommend to inherit and add your own code.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38334#38334





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