Hi,
Anybody knows how to set a UV coordinate on a geometry shader generated object?

I tested my U-moving VS FS shader with a osg::Sphere and osg::box.
The uv coordinate can be mapping properly in VS and FS....

When i apply this two Shaders to a Geometry Shader generated objects....the 
texture2D mapping is not right...

i think it should be a problem of having right UV on GS generated object?

How can I give a UV to GS generated object? 

... 

Thank you!

Cheers,
Nan

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http://forum.openscenegraph.org/viewtopic.php?p=39025#39025





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