Hi, Anybody knows how to set a UV coordinate on a geometry shader generated object?
I tested my U-moving VS FS shader with a osg::Sphere and osg::box. The uv coordinate can be mapping properly in VS and FS.... When i apply this two Shaders to a Geometry Shader generated objects....the texture2D mapping is not right... i think it should be a problem of having right UV on GS generated object? How can I give a UV to GS generated object? ... Thank you! Cheers, Nan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39025#39025 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

