the problem i am thinking is that:

when we create an object like osg::box..then osg::ShapeDrawable* 
unitCubeDrawable

then the box contain a right UV coordinate.

the objects which are realtime generated do not have BOX UV....so if i apply a 
texture to objs,,,,there should be a problem...

Right?


... 

Thank you!

Cheers,
Nan

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http://forum.openscenegraph.org/viewtopic.php?p=39030#39030





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