Hello boss:

Here are some details of my problem:

In my Geometry Shader, i have some codes to generate objects in real time (i.e. 
triangles, these trangles constitute a surface). With VS and FS, i can set the 
gl_FragColor as i like..

But when applying a texture to the objects which are generated in realtime... 
it doesn't work as i wish...

I guess that is the realtime generated object does not have right UV 
coordinates...like osg::box...or osg::sphere...

is there a way of setting box mapping UV to the realtime generated UV?







Thank you!

Cheers,
Nan

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39029#39029





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