See my previous post. When you use a geometry shader to create new vertices, and the object is textured, then the geometry shader must generate tex coords for each vertex.
Paul Martz Skew Matrix Software Http://www.skew-matrix.com On May 5, 2011, at 7:23, "Nan WANG" <[email protected]> wrote: > the problem i am thinking is that: > > when we create an object like osg::box..then osg::ShapeDrawable* > unitCubeDrawable > > then the box contain a right UV coordinate. > > the objects which are realtime generated do not have BOX UV....so if i apply > a texture to objs,,,,there should be a problem... > > Right? > > > ... > > Thank you! > > Cheers, > Nan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=39030#39030 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

