Hi Ricccardo, On Fri, May 6, 2011 at 10:53 AM, Riccardo Corsi <riccardo.co...@kairos3d.it> wrote: > Do you think the approach you suggest, avoiding explicit buffer unbind, > would provide some benefit?
It's unlikely to make a big difference as it's only one small part of all the operations being done in the draw traversal. > I also have another question: when assigning vertex attributes and using > VBO, > I've met some issues using methods Geometry::setNormal/ColorArray and > retrieving the related attributes with gl_Normal/Color in shaders, > while everything works smooth if I assign and bind specific attribute > indices. > What is the reason behind it? No clue what might be amiss, there is far too little information to go on to know. I haven't personally seen problems with using setNormalArray/setColorArray when using shaders, perhaps there is somethin unusual you are doing. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org