Hi Robert,

The stateset performance issue, if ever encountered, can easily be worked 
around with a draw callback using applyAttribute/applyTextureAttribute prior to 
rendering every drawable.
This is a very slim point where there might be room for improvement, and what 
you said perfectly makes sense to me. OSG is a library that I like getting 
familiar with, kudos to you and the community for all the good work.

Best,
Fred

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39209#39209





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to