Hi Robert, The stateset performance issue, if ever encountered, can easily be worked around with a draw callback using applyAttribute/applyTextureAttribute prior to rendering every drawable. This is a very slim point where there might be room for improvement, and what you said perfectly makes sense to me. OSG is a library that I like getting familiar with, kudos to you and the community for all the good work.
Best, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39209#39209 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

