Paul Martz wrote: > On 5/6/2011 4:05 AM, Fred Smith wrote: > > > You usually want to create GL batches that are as large as possible. 10 > > draw calls of 100 elements will be slower than 1 draw call of 1000 elements. > > Something else I have noticed a little while ago was that the stateset > > processing engine of OSG might be slow. One thing I have been surprised > > with was the performance with a scene graph containing just empty statesets > > on drawables vs. no stateset at all. Just having empty statesets decreases > > perf quite a bit, eg. just by calling getOrCreateStateSet. > > > > osgWorks.google.com contains the CountStateSets visitor, which will remove > empty > StateSets, just for this reason. > -Paul >
OSG is a great piece of code, don't get me wrong - but I see a weakness here. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39193#39193 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

