On Tue, May 10, 2011 at 8:24 PM, Paul Martz <[email protected]> wrote:

> On 5/10/2011 7:11 PM, Paul Martz wrote:
>
>> On 5/3/2011 3:02 PM, Ryan Pavlik wrote:
>>
>>> I'd like to propose my fixes that I sent in on -submissions pre-2.8.4:
>>> all
>>> except the VC2010 build fix still apply. They are these two:
>>>
>>> Improvements to osgconv:
>>>
>>> https://github.com/rpavlik/osg/compare/OpenSceneGraph-2.8...improve-osgconv
>>>
>>> (I've also forward-ported these to trunk:
>>> https://github.com/rpavlik/osg/compare/master...improve-osgconv-trunk )
>>>
>>
>> So, if I understand correctly, you did not post this change to
>> osg-submissions
>> for inclusion in OSG's svn trunk, is that correct? Or, you did post them,
>> but
>> they are awaiting action by Robert?
>>
>> Has anyone other than you tested the changes?
>>
>> What, exactly, are these improvements to osgconv? (No, I haven't looked at
>> the
>> code -- yet.)
>>
>
> Having reviewed the code, I see two changes:
>
> 1) A simple change to an error message in osgconv.cpp. Looks
> straightforward.
>
> 2) A change to the image file name format as output by the dot OSG plugin.
> Not sure I understand this one, but it doesn't appear to be an "improvement
> to osgconv". Did you include this by mistake?
>
>   -Paul
>
>
No, the .osg plugin modification essentially only affects use of osgconv.
 What it does is, if  the OutputTextureFiles option is turned on (such as by
passing -O OutputTextureFiles to osgconv), it will create a directory as a
sibling to the desired output file, create the textures in that directory,
and use relative file names in the output osg file so that as long as the
osg file and its matching texture directory are moved together, textures are
found.  Previously, the output location was less clear and an absolute path
was specified in the resulting osg file, which rather negated the effect of
choosing to output texture files, since the osg file would no longer have
textures if moved to a new location.

Hopefully this makes it a bit more clear.

Ryan



-- 
Ryan Pavlik
HCI Graduate Student
Virtual Reality Applications Center
Iowa State University

[email protected]
http://academic.cleardefinition.com
Internal VRAC/HCI Site: http://tinyurl.com/rpavlik
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