hybr wrote:
> Hi, David,
> 
> 4xx series slow specifically on readback from framebuffer\FBO to 
> texture\PBO\host memory (in GL, dunno about cuda\opencl). That is what all 
> people talking about. If you dont use this features much you will have no 
> problems whatsoever.
> 
> Cheers, Sergey.
> 
> 19.05.2011, 03:27, "David Glenn" <>:
> 
> > Jason Daly wrote:
> > 
> > 
> > >  On 05/18/2011 05:14 AM, Fred Smith wrote:
> > > 
> > > >  Hi,
> > > > 
> > > >  The only problem that I personally heard about is about the slow 
> > > > transfer speed to/from GPU memory on Fermi cards. DMA transfers are 
> > > > said to be slower than on GTX 2xx hardware. I haven't seen anything 
> > > > related to computing.
> > > > 
> > >  I think it's specifically GPU->host memory transfers that are slow.  The
> > >  other direction is OK, as is the computation speed.  The thread on the
> > >  OpenGL forums has the details, and someone posted a small program that
> > >  does timing tests and illustrates the issue pretty well.
> > > 
> > >  http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=284065&page=1
> > > 
> > >  --"J"
> > > 
> > 
> > I looked at the link you gave and downloaded the program that was the (the 
> > 4th revision of it) and tried on my GTX 460 and an old 8800 GT and compared 
> > it to the results that was posted and something does not add up with the 
> > test program!
> > 
> > Before I learned of all of this, I ran some other tests using a stress 
> > program and gDEBugger and found that the GTX 460 was much faster than 8800 
> > GT (about 10 times faster under stress). I also tested it on most of my 
> > high end terrain and it ran much faster (about the biggest texture based 
> > thing I have) even though I don't have figures for it yet.
> > 
> > I'm not saying that there is not a problem, but I'm a bit confused when one 
> > test I do contadicted  by another and that the numbers for that other test 
> > and the conclusion seem spect to me!
> > 
> > D Glenn
> > 
> > ------------------------
> > D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=39519#39519
> > 
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> > 
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> > 
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> Post generated by Mail2Forum


Well I'm using a far chunk of terrain that is very texture based and I haven't 
seen any issues. Maybe I'm making a mistake getting the 460's and sould try the 
GTX 280.

------------------------
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39561#39561





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