Jason Daly wrote: > On 05/19/2011 12:07 PM, David Glenn wrote > > > Well I'm using a far chunk of terrain that is very texture based and I > > haven't seen any issues. Maybe I'm making a mistake getting the 460's and > > sould try the GTX 280. > > > > By "texture-based" do you mean you're reading the texture image from the > GPU back into your application, or you're just using the texture data on > the GPU for rendering. Unless you're reading the texture data back from > the GPU (glReadPixels(), glGetTextureImage(), PBO in READ mode), you > won't see the problem. > > --"J" > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum
Not unless OSG is doing that at some point! I'm not adding any drawables or changing much of the OSG code at this point. At least not yet! Grin! The only other stuff that I found that GTX460 have some issues with some of the AMD base motherboard stuff that can jam performance of the card, to the point that some textures might not appear in some OGL based games – exp: Mafia 2. But you might have already heard of that! D Glenn ------------------------ D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39571#39571 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

