HI Chris,

On Mon, Jun 20, 2011 at 4:49 PM, Chris Denham <[email protected]> wrote:
> I can't help wondering if we are missing a trick with OSG's DDS plugin?
> It looks as though it might contain some reusable magic for these kind of 
> compression formats. :-)

The DDS plugin just reads and write compressed formats as a single
block there is no compression of decompression either way.

As a general note I would add that all OpenGL compressed formats a
lossy are a pretty poor at representing the original images, they
don't come close to the likes of jpeg, png etc in terms of compression
quality.  So uncompressing a GL compressed image will not result in
good results and is never intented to - it's all about getting good
performance down the GPU.  Given these constraints it far better to
keep around the original images and do work on them and re-generate
the compressed data when needed, and only ever view the GL compressed
formats as write only.

Robert.
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