Hi all,

I am experiencing a weird problem with a custom osg-project (osg 2.9.x)
on windows xp and an Intel GMA 965 (I know, the intel-driver are crappy
as hell, but unfortunately I have to stick with them)

My scene consists basically of a textured quad, playing a video via a
TextureSubloadCallback. All works fine on OS X and other windows boxes.
On the intel-box the performance is really bad (about 3-4 fps)

If i switch the stats on, the performce restores back to normal: 60fps.
If I cycle through the various stat-modes performance is good, but as
soon as the stats are disabled, the performance is back to 3-4fps.

Any idea?

thanks in advance,

Stephan
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