On 6/27/2011 10:47 AM, Stephan Maximilian Huber wrote: > Hi Robert, > thanks for your suggestion. Meanwhile I found a hack to fix my problem: > I added some GL_ALPHA-textured quads to the scene with alpha 0 (mimicing > osgText). Don't ask me why.
I don't have an answer, but I wonder if gDebugger might give you any insight? -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

