Hi Robert, thanks for your suggestion. Meanwhile I found a hack to fix my problem: I added some GL_ALPHA-textured quads to the scene with alpha 0 (mimicing osgText). Don't ask me why.
thanks again, Stephan Am 27.06.11 17:52, schrieb Robert Osfield: > HI Stephan, > > I don't have any idea what might be up with the driver, it's rather > counter-intuitive that doing the on screen stats would improve things. > > My own suggestion would be to add a final draw callback to the > viewer's Camera that calls glFlush or glFinish to see if either of > these has an effect. This might provide you a bit more feel for the > nature of the driver bug. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

