HI Stephan, I don't have any idea what might be up with the driver, it's rather counter-intuitive that doing the on screen stats would improve things.
My own suggestion would be to add a final draw callback to the viewer's Camera that calls glFlush or glFinish to see if either of these has an effect. This might provide you a bit more feel for the nature of the driver bug. Robert. On Mon, Jun 27, 2011 at 4:40 PM, Stephan Maximilian Huber <[email protected]> wrote: > Hi all, > > > I am experiencing a weird problem with a custom osg-project (osg 2.9.x) > on windows xp and an Intel GMA 965 (I know, the intel-driver are crappy > as hell, but unfortunately I have to stick with them) > > My scene consists basically of a textured quad, playing a video via a > TextureSubloadCallback. All works fine on OS X and other windows boxes. > On the intel-box the performance is really bad (about 3-4 fps) > > If i switch the stats on, the performce restores back to normal: 60fps. > If I cycle through the various stat-modes performance is good, but as > soon as the stats are disabled, the performance is back to 3-4fps. > > Any idea? > > thanks in advance, > > Stephan > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

