HI Stephan,

I don't have any idea what might be up with the driver, it's rather
counter-intuitive that doing the on screen stats would improve things.

My own suggestion would be to add a final draw callback to the
viewer's Camera that calls glFlush or glFinish to see if either of
these has an effect.  This might provide you a bit more feel for the
nature of the driver bug.

Robert.

On Mon, Jun 27, 2011 at 4:40 PM, Stephan Maximilian Huber
<[email protected]> wrote:
> Hi all,
>
>
> I am experiencing a weird problem with a custom osg-project (osg 2.9.x)
> on windows xp and an Intel GMA 965 (I know, the intel-driver are crappy
> as hell, but unfortunately I have to stick with them)
>
> My scene consists basically of a textured quad, playing a video via a
> TextureSubloadCallback. All works fine on OS X and other windows boxes.
> On the intel-box the performance is really bad (about 3-4 fps)
>
> If i switch the stats on, the performce restores back to normal: 60fps.
> If I cycle through the various stat-modes performance is good, but as
> soon as the stats are disabled, the performance is back to 3-4fps.
>
> Any idea?
>
> thanks in advance,
>
> Stephan
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to