Hi, Alessandro

Cant say for sure, but you should check if osgb and ive formats even supports 
writing\reading movies into\from binary model file (actually, i dont think so). 
Text formats use links to load images, so in this case all should be fine as 
there are separate plugins for loading movies in various formats 
(ffmpeg\xine\quicktime plugins).

Cheers, Sergey.

24.06.2011, 23:06, "Alessandro Terenzi" <[email protected]>:
> I wonder if anybody else experienced my same problem: I wrote a visitor that 
> looks for movie textures in order to play them, the input files come from 
> 3dsMax via OSGExp v1.0.0, but I made it work only if I export to .osg, if I 
> export to either .ive or .osgb the visitor fails to dynamic_cast any found 
> Image to ImageStream so I cannot play those movie textures. I also noticed 
> that if I export to .osgt then the Image's DataVariance is set to STATIC, 
> even though the texture file type is avi, mov or others (so I have to change 
> it to DYNAMIC otherwise they won't play)
>
> Does anyone have the same issues (especially those with the binary formats)? 
> Is all this related to OSGExp only or am I supposed to look for movie texture 
> in a different way than the way I use with .osg files?
>
> Thanks.
> Alessandro
>
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> http://forum.openscenegraph.org/viewtopic.php?p=40884#40884
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