Hi Alessandro,

Both the .ive and .osgb formats support reading/writing images that
are externally loaded so this is probably the best workaround.  If you
run:

 osgconv --format ive

OR

 osgconv --format osgb

You'll get a list of the options avaiable to pass in to the plugin to
make them use external files for images.

Robert.

On Fri, Jun 24, 2011 at 8:06 PM, Alessandro Terenzi <[email protected]> wrote:
> I wonder if anybody else experienced my same problem: I wrote a visitor that 
> looks for movie textures in order to play them, the input files come from 
> 3dsMax via OSGExp v1.0.0, but I made it work only if I export to .osg, if I 
> export to either .ive or .osgb the visitor fails to dynamic_cast any found 
> Image to ImageStream so I cannot play those movie textures. I also noticed 
> that if I export to .osgt then the Image's DataVariance is set to STATIC, 
> even though the texture file type is avi, mov or others (so I have to change 
> it to DYNAMIC otherwise they won't play)
>
> Does anyone have the same issues (especially those with the binary formats)? 
> Is all this related to OSGExp only or am I supposed to look for movie texture 
> in a different way than the way I use with .osg files?
>
> Thanks.
> Alessandro
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=40884#40884
>
>
>
>
>
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