Hi Alessandro, Both the .ive and .osgb formats support reading/writing images that are externally loaded so this is probably the best workaround. If you run:
osgconv --format ive OR osgconv --format osgb You'll get a list of the options avaiable to pass in to the plugin to make them use external files for images. Robert. On Fri, Jun 24, 2011 at 8:06 PM, Alessandro Terenzi <[email protected]> wrote: > I wonder if anybody else experienced my same problem: I wrote a visitor that > looks for movie textures in order to play them, the input files come from > 3dsMax via OSGExp v1.0.0, but I made it work only if I export to .osg, if I > export to either .ive or .osgb the visitor fails to dynamic_cast any found > Image to ImageStream so I cannot play those movie textures. I also noticed > that if I export to .osgt then the Image's DataVariance is set to STATIC, > even though the texture file type is avi, mov or others (so I have to change > it to DYNAMIC otherwise they won't play) > > Does anyone have the same issues (especially those with the binary formats)? > Is all this related to OSGExp only or am I supposed to look for movie texture > in a different way than the way I use with .osg files? > > Thanks. > Alessandro > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=40884#40884 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

