On 7/20/2011 3:34 PM, Paul Martz wrote:
> :-) There are a lot of people that try to write OSG code without
> knowing what's going on under the hood. I strongly recommend the
> OpenGL red book:
>
> http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/ref=sr_1_1?s=books&ie=UTF8&qid=1311193922&sr=1-1
>
>

I think that speaks a great deal about what the quality of the OSG
abstraction. With only the vaguest of notions of how this stuff is
working, I've been able to put together some really neat stuff.

I'm curious, why didn't you suggest your own book? Because it isn't for
version 3+? Do you recommend the red book over the superbible? One of
the superbible reviews on Amazon says that they teach their toolkit
rather than the underlying API and that worries me a bit. The red book
reviews are even worse!

Cory


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