On 7/20/2011 3:34 PM, Paul Martz wrote: > :-) There are a lot of people that try to write OSG code without > knowing what's going on under the hood. I strongly recommend the > OpenGL red book: > > http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/ref=sr_1_1?s=books&ie=UTF8&qid=1311193922&sr=1-1 > >
I think that speaks a great deal about what the quality of the OSG abstraction. With only the vaguest of notions of how this stuff is working, I've been able to put together some really neat stuff. I'm curious, why didn't you suggest your own book? Because it isn't for version 3+? Do you recommend the red book over the superbible? One of the superbible reviews on Amazon says that they teach their toolkit rather than the underlying API and that worries me a bit. The red book reviews are even worse! Cory _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

