On 7/20/2011 2:42 PM, Cory Riddell wrote:
I'm curious, why didn't you suggest your own book?
_OpenGL Distilled_ was intended for people that already knew 3D graphics
concepts and just wanted an introduction to the OpenGL API. I assumed the reader
already knew what a stencil buffer was, for example. I had to do this to keep
the book small and (relatively) affordable, and there were already plenty of
books on those subjects.
On the other hand, if you'd like a copy and you're in the US, email me offline
and I'll send you a free one.
Because it isn't for
version 3+?
Yeah, that too. _OpenGL Distilled_'s black cover was appropriate, as it was sort
of a tombstone for the old fixed-function pipeline, probably the last OpenGL
book to focus solely on non-shader based rendering.
Do you recommend the red book over the superbible? One of
the superbible reviews on Amazon says that they teach their toolkit
rather than the underlying API and that worries me a bit. The red book
reviews are even worse!
Honestly I haven't looked at the current versions of either book, but (in my
opinion, based on older versions of both books) the red book generally does a
more complete job of covering basic 3D concepts (and algorithms such as stencil
capping) than the SuperBible. (I mean no disrespect to the SuperBible; I think
the red book is superior thanks to the ARB's input, and Addison Wesley's
expertise in the 3D field.) But this is subjective and others will certainly
disagree with me. If you can afford it, reading through both books will only
reinforce your 3D dexterity.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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