Great advice. Do you mean than I can I retrieve the modified texture through a getUniform call after the update() call ?
In fact I'll have about 200 objects that I need to know if each of them have been lit or not. Do you think I can do a 15*15 texture and associate one pixel with each object ? Thus how can I retrieve a custom value in pixel shader that we'll indicate me which is the index of the current object on which the shader is applied to ? Thanks again for your help. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41575#41575 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

