Thanks for the ObjectID Uniform idea. It is working well.

However, I still can't find a way to retrieve data from the shader. The texture 
seems a good idea but I don't know how to do it. Any idea ?

As for the screencapture examples they are doing one pass to render the scene 
in the texture although I think it is really ressources consumming for what I 
wanna do.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41581#41581





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to