Thanks for the ObjectID Uniform idea. It is working well. However, I still can't find a way to retrieve data from the shader. The texture seems a good idea but I don't know how to do it. Any idea ?
As for the screencapture examples they are doing one pass to render the scene in the texture although I think it is really ressources consumming for what I wanna do. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41581#41581 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

