Hi Jason, Yeah I had tried that combination too. I have just tried increasing the units of the uniforms to use 1 and 2 instead of 0 and 1
Code: unsigned int unit = 1; it actually seems to make the calculation "work", but the diffuse color now being black instead of the should be sampled texel color. Also tried it with a pre-textured model using texture unit 0, for a diffuse map, and cube map in texture unit 1, and that returned a black cube map (at least it had no influence on the final output as was expected). Not much of the vector multiplications are making sense really. Joe ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41736#41736 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

