Once i spend several hours resolving same problem, now i know :D
02.08.2011, 20:10, "Jason Daly" <[email protected]>: > On 08/02/2011 05:35 AM, Joe Abreu wrote: > >> hybr wrote: >>> Seems like you mess up sampler uniforms setup. You unit declared as >>> unsigned int, and osg uses different gl functions to set uniform with int >>> and unsigned values (which is right thing), and samplers uniforms must be >>> set with signed int version. So just cast it to int when use >>> uniform->set(sampler) or redeclare as signed integers. >> You sir, are a legend. Thanks! > > Wow, that's subtle. Good eyes, Sergey! > > --"J" > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

