One more point to add onto the problem is that I guess the actual problem is 
that in the debugger I receive the message:

Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)

Is there any way to actually working out what is causing this error, it only 
every occurs if in any combination of GLSL code the texel of a textureCube is 
any in way blended with a texel of a texture2D. Even the following statement 
doesn't work.


Code:
 vec4 red = vec4(1.0,0.0,0.0,1.0);
 if(reflectionColor.r > 0.5)
  gl_FragColor = red;
 else
  gl_FragColor = diffuseColor;




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http://forum.openscenegraph.org/viewtopic.php?p=41763#41763





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