Hi everyone.

I am currently looking for a couple of OSG samples. Maybe someone can
offer a pointer or link to some existing code demonstrating the
techniques.


1) one minimal code sample demonstrating the use of GLSL for vertex
and fragment processing (e.g. render a triangle).

This is because I would like to begin learning GLSL (so far I've done
only ARB shaders) and base this on really simple code.  The osgShaders
sample is anything but minimal.


2) a sample demonstrating how to render the surroundings of an object
into a cube map  and to use that cube map to render reflections on the
object. The cube map should not be static, but rather be updated
dynamically (other objects, even animated ones would correctly show up
in it).

This is because I would like to display specific objects in a 3D scene
which do require a bit of reflection and refraction to look believable
(think of a glass filled with Whisky). I am not looking for raytracing
quality.

Is it even possible to design single OSG nodes (drawables) which add
the required additional camera into the scene graph and manage the
cube map rendering all by themselves?  It would be very nice if this
sort of feature encapsulation is possible. Because it allows that
complex reflecting or refracting objects could be provided as a single
OSG node without requiring much code changes to the existing main
program.

Christian
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