Hi Cristian, osgshader and osgreflect seem like the obvious candidates...
Robert. On Fri, Sep 2, 2011 at 11:20 AM, Christian Buchner <[email protected]> wrote: > Hi everyone. > > I am currently looking for a couple of OSG samples. Maybe someone can > offer a pointer or link to some existing code demonstrating the > techniques. > > > 1) one minimal code sample demonstrating the use of GLSL for vertex > and fragment processing (e.g. render a triangle). > > This is because I would like to begin learning GLSL (so far I've done > only ARB shaders) and base this on really simple code. The osgShaders > sample is anything but minimal. > > > 2) a sample demonstrating how to render the surroundings of an object > into a cube map and to use that cube map to render reflections on the > object. The cube map should not be static, but rather be updated > dynamically (other objects, even animated ones would correctly show up > in it). > > This is because I would like to display specific objects in a 3D scene > which do require a bit of reflection and refraction to look believable > (think of a glass filled with Whisky). I am not looking for raytracing > quality. > > Is it even possible to design single OSG nodes (drawables) which add > the required additional camera into the scene graph and manage the > cube map rendering all by themselves? It would be very nice if this > sort of feature encapsulation is possible. Because it allows that > complex reflecting or refracting objects could be provided as a single > OSG node without requiring much code changes to the existing main > program. > > Christian > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

