Hi Cristian,

osgshader and osgreflect seem like the obvious candidates...

Robert.

On Fri, Sep 2, 2011 at 11:20 AM, Christian Buchner
<[email protected]> wrote:
> Hi everyone.
>
> I am currently looking for a couple of OSG samples. Maybe someone can
> offer a pointer or link to some existing code demonstrating the
> techniques.
>
>
> 1) one minimal code sample demonstrating the use of GLSL for vertex
> and fragment processing (e.g. render a triangle).
>
> This is because I would like to begin learning GLSL (so far I've done
> only ARB shaders) and base this on really simple code.  The osgShaders
> sample is anything but minimal.
>
>
> 2) a sample demonstrating how to render the surroundings of an object
> into a cube map  and to use that cube map to render reflections on the
> object. The cube map should not be static, but rather be updated
> dynamically (other objects, even animated ones would correctly show up
> in it).
>
> This is because I would like to display specific objects in a 3D scene
> which do require a bit of reflection and refraction to look believable
> (think of a glass filled with Whisky). I am not looking for raytracing
> quality.
>
> Is it even possible to design single OSG nodes (drawables) which add
> the required additional camera into the scene graph and manage the
> cube map rendering all by themselves?  It would be very nice if this
> sort of feature encapsulation is possible. Because it allows that
> complex reflecting or refracting objects could be provided as a single
> OSG node without requiring much code changes to the existing main
> program.
>
> Christian
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>
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