On 9/27/2011 7:21 PM, Brad Colbert wrote: > I am closer! Looks like the other example I have is FFP not GLSL. Here's a working GLSL implementation (not OSG) that should be relatively easy to feed with OSG uniforms and such:
http://www.ozone3d.net/tutorials/glsl_texturing_p08.php#part_8 -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

