Hi Chris, Thanks! I found that one too but it still doesn't help me figure out how to fix the coordinates so that my projected texture renders in the center of the projection frustum instead of the upper right quadrant. It's strange and I can't figure it out.
-B -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: Wednesday, September 28, 2011 3:31 PM To: OpenSceneGraph Users Subject: Re: [osg-users] GLSL shaders and projective texturing On 9/27/2011 7:21 PM, Brad Colbert wrote: > I am closer! Looks like the other example I have is FFP not GLSL. Here's a working GLSL implementation (not OSG) that should be relatively easy to feed with OSG uniforms and such: http://www.ozone3d.net/tutorials/glsl_texturing_p08.php#part_8 -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org