Hi Chris,

Thanks!  I found that one too but it still doesn't help me figure out how to 
fix the coordinates so that my projected texture renders in the center of the 
projection frustum instead of the upper right quadrant.  It's strange and I 
can't figure it out.

-B


-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' 
Hanson
Sent: Wednesday, September 28, 2011 3:31 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] GLSL shaders and projective texturing

On 9/27/2011 7:21 PM, Brad Colbert wrote:
> I am closer!

  Looks like the other example I have is FFP not GLSL. Here's a working GLSL
implementation (not OSG) that should be relatively easy to feed with OSG 
uniforms and such:

http://www.ozone3d.net/tutorials/glsl_texturing_p08.php#part_8

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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