Funny, I should have changed my search to just "projective texture" and I think 
this would have popped up.

-B

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P. Delport
Sent: Thursday, September 29, 2011 5:19 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] GLSL shaders and projective texturing

I think Paul Martz did already.

http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/9237/focus=9304

jp

On 29/09/2011 13:46, Per Nordqvist wrote:
> I also struggled with this issue once and I believe osgspotlight suffers
> from exactly the same "quadrant defect" if you look closely.
> Would be really nice if somebody submitted a fix.
>
> /Per
>
> On 29 September 2011 01:59, Brad Colbert <bcolb...@rscusa.com
> <mailto:bcolb...@rscusa.com>> wrote:
>
>     Glenn,____
>
>     __ __
>
>     Bingo!  That was it.  I wasn't quite sure that would work with
>     TexGen but there you go!____
>
>     __ __
>
>     Thanks!____
>
>     __ __
>
>     ____
>
>     __ __
>
>     -B____
>
>     __ __
>
>     *From:*osg-users-boun...@lists.openscenegraph.org
>     <mailto:osg-users-boun...@lists.openscenegraph.org>
>     [mailto:osg-users-boun...@lists.openscenegraph.org
>     <mailto:osg-users-boun...@lists.openscenegraph.org>] *On Behalf Of
>     *Glenn Waldron
>     *Sent:* Wednesday, September 28, 2011 4:40 PM
>
>
>     *To:* OpenSceneGraph Users
>     *Subject:* Re: [osg-users] GLSL shaders and projective texturing____
>
>     __ __
>
>     Brad,____
>
>     I once had the same issue; calcuating my texgen matrix like this
>     worked:____
>
>     __ __
>
>     texGenMat =____
>
>          modelViewMat *____
>
>          projectionMat *____
>
>          osg::Matrix::translate(1, 1, 1) *____
>
>          osg::Matrix::scale(0.5, 0.5, 0.5);____
>
>     __ __
>
>
>     Glenn Waldron / Pelican Mapping / @glennwaldron
>
>     ____
>
>     On Wed, Sep 28, 2011 at 7:34 PM, Brad Colbert <bcolb...@rscusa.com
>     <mailto:bcolb...@rscusa.com>> wrote:____
>
>     Hi Chris,
>
>     Thanks!  I found that one too but it still doesn't help me figure
>     out how to fix the coordinates so that my projected texture renders
>     in the center of the projection frustum instead of the upper right
>     quadrant.  It's strange and I can't figure it out.
>
>     -B____
>
>
>
>     -----Original Message-----
>     From: osg-users-boun...@lists.openscenegraph.org
>     <mailto:osg-users-boun...@lists.openscenegraph.org>
>     [mailto:osg-users-boun...@lists.openscenegraph.org
>     <mailto:osg-users-boun...@lists.openscenegraph.org>] On Behalf Of
>     Chris 'Xenon' Hanson
>     Sent: Wednesday, September 28, 2011 3:31 PM
>     To: OpenSceneGraph Users
>     Subject: Re: [osg-users] GLSL shaders and projective texturing____
>
>     On 9/27/2011 7:21 PM, Brad Colbert wrote:
>      > I am closer!
>
>       Looks like the other example I have is FFP not GLSL. Here's a
>     working GLSL
>     implementation (not OSG) that should be relatively easy to feed with
>     OSG uniforms and such:
>
>     http://www.ozone3d.net/tutorials/glsl_texturing_p08.php#part_8
>
>     --
>     Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
>     http://www.alphapixel.com/
>       Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training.
>     Consulting. Contracting.
>     "There is no Truth. There is only Perception. To Perceive is to
>     Exist." - Xen
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