Hi Craig, I would recommend using OSG-3.0.1 as their are improvements in shadow support, I would also recommend using osgViewer rather than SceneView.
If you are happy using the svn/trunk version of the OSG then the new osgShadow::ViewDependentShadowMap implementation will probably be your best bet as it's more stable w.r.t quality than LispSM. Robert. On Wed, Oct 12, 2011 at 10:58 PM, Craig S. Bosma <craig.bo...@gmail.com> wrote: > Hi, > > I'm trying to incorporate the LispSM shadow technique into my renderer (osg > 2.8.2, SceneView-based) but can't get the shadows to work when added under an > RTT camera (FBO). I came across this thread > http://forum.openscenegraph.org/viewtopic.php?t=8347 that seems to describe > my problem exactly. Has there been any changes on this front -- in other > words, what's the best way to have a shadowed scene participate in RTT > without osgViewer's slave cameras? > > Thanks, > Craig > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org