Hi Craig,

I would recommend using OSG-3.0.1 as their are improvements in shadow
support, I would also recommend using osgViewer rather than SceneView.

If you are happy using the svn/trunk version of the OSG then the new
osgShadow::ViewDependentShadowMap implementation will probably be your
best bet as it's more stable w.r.t quality than LispSM.

Robert.

On Wed, Oct 12, 2011 at 10:58 PM, Craig S. Bosma <craig.bo...@gmail.com> wrote:
> Hi,
>
> I'm trying to incorporate the LispSM shadow technique into my renderer (osg 
> 2.8.2, SceneView-based) but can't get the shadows to work when added under an 
> RTT camera (FBO). I came across this thread 
> http://forum.openscenegraph.org/viewtopic.php?t=8347 that seems to describe 
> my problem exactly. Has there been any changes on this front -- in other 
> words, what's the best way to have a shadowed scene participate in RTT 
> without osgViewer's slave cameras?
>
> Thanks,
> Craig
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