Another question -- are there any shadow techniques at all that work when 
nested under an RTT camera?

Thanks,
Craig

On Oct 13, 2011, at 7:41 AM, Craig Bosma wrote:

> Thanks Robert,
> 
> Will the osgShadow::ViewDependentShadowMap implementation work with a
> scene placed under an RTT camera? I'd like to move to osgViewer but
> unfortunately that's just not an option for this project.
> 
> 
> On Thu, Oct 13, 2011 at 12:18 AM, Robert Osfield
> <[email protected]> wrote:
>> Hi Craig,
>> 
>> I would recommend using OSG-3.0.1 as their are improvements in shadow
>> support, I would also recommend using osgViewer rather than SceneView.
>> 
>> If you are happy using the svn/trunk version of the OSG then the new
>> osgShadow::ViewDependentShadowMap implementation will probably be your
>> best bet as it's more stable w.r.t quality than LispSM.
>> 
>> Robert.
>> 
>> On Wed, Oct 12, 2011 at 10:58 PM, Craig S. Bosma <[email protected]> 
>> wrote:
>>> Hi,
>>> 
>>> I'm trying to incorporate the LispSM shadow technique into my renderer (osg 
>>> 2.8.2, SceneView-based) but can't get the shadows to work when added under 
>>> an RTT camera (FBO). I came across this thread 
>>> http://forum.openscenegraph.org/viewtopic.php?t=8347 that seems to describe 
>>> my problem exactly. Has there been any changes on this front -- in other 
>>> words, what's the best way to have a shadowed scene participate in RTT 
>>> without osgViewer's slave cameras?
>>> 
>>> Thanks,
>>> Craig
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> 
>> _______________________________________________
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>> 

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