Thanks Robert,

Will the osgShadow::ViewDependentShadowMap implementation work with a
scene placed under an RTT camera? I'd like to move to osgViewer but
unfortunately that's just not an option for this project.


On Thu, Oct 13, 2011 at 12:18 AM, Robert Osfield
<robert.osfi...@gmail.com> wrote:
> Hi Craig,
>
> I would recommend using OSG-3.0.1 as their are improvements in shadow
> support, I would also recommend using osgViewer rather than SceneView.
>
> If you are happy using the svn/trunk version of the OSG then the new
> osgShadow::ViewDependentShadowMap implementation will probably be your
> best bet as it's more stable w.r.t quality than LispSM.
>
> Robert.
>
> On Wed, Oct 12, 2011 at 10:58 PM, Craig S. Bosma <craig.bo...@gmail.com> 
> wrote:
>> Hi,
>>
>> I'm trying to incorporate the LispSM shadow technique into my renderer (osg 
>> 2.8.2, SceneView-based) but can't get the shadows to work when added under 
>> an RTT camera (FBO). I came across this thread 
>> http://forum.openscenegraph.org/viewtopic.php?t=8347 that seems to describe 
>> my problem exactly. Has there been any changes on this front -- in other 
>> words, what's the best way to have a shadowed scene participate in RTT 
>> without osgViewer's slave cameras?
>>
>> Thanks,
>> Craig
>> _______________________________________________
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>>
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