Hi Christian,
> I will also look into the "SceneGraphOrderRenderBin", which could be
> useful in this context.
Regardless which render bin order you're using, the order of
the rendered triangles in a transparent object is still wrong,
but there even isn't a right rendering order for triangles,
because the ordering has to happen on fragment level.
So, depth peeling is the way to go.
Greetings,
Daniel
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