Hi,
On 27/10/2011 11:17, Christian Buchner wrote:
Regardless which render bin order you're using, the order of
the rendered triangles in a transparent object is still wrong,
but there even isn't a right rendering order for triangles,
because the ordering has to happen on fragment level.
For simple convex objects like cylinders, spheres, boxes the trick
with back face culling can be applied safely
if they don't intersect :)
cheers
jp
- unless OSG decides to
change the render order to minimize state changes (which is what is
happening in my case)
I am a bit worried that advanced methods like depth peeling won't
integrate that easily with my existing scene graph. I will check.
Christian
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