> Regardless which render bin order you're using, the order of > the rendered triangles in a transparent object is still wrong, > but there even isn't a right rendering order for triangles, > because the ordering has to happen on fragment level.
For simple convex objects like cylinders, spheres, boxes the trick with back face culling can be applied safely - unless OSG decides to change the render order to minimize state changes (which is what is happening in my case) I am a bit worried that advanced methods like depth peeling won't integrate that easily with my existing scene graph. I will check. Christian _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

