Hi,
Perhaps you should try :
Code:
class CullCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osgUtil::CullVisitor* cullVisitor = dynamic_cast<osgUtil::CullVisitor
*>(nv);
bool wasCulled = cullVisitor->isCulled(*geode);
printf("Was my geode culled? %d\n", wasCulled);
// traverse after getting the value to get previous value
traverse(geode, nv);
}
};
I've dug around all over the forums and still can't seem to figure this out.
Any help would be greatly appreciated.
Thanks for the help!
--
Christian[/quote]
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43845#43845
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